Handmade in the Cotswolds

Controlling objects with Puggle

This is a tutorial for using my Puggle library and the Corona SDK. if you are not a Corona user ( and why not? ) then this will not be of much interest to you. Controlling object, such as the player, using the keyboard, mouse, or a controller, is naturally very important for most games, at least non-touch based ones anyway. With Puggle, the first thing ...

Saving high scores with Puggle

This is a tutorial for using my Puggle library and the Corona SDK. if you are not a Corona user ( and why not? ) then this will not be of much interest to you. Storing data for your game isn’t the most exciting part of development, but it is vital. Puggle provides a data storage system to make this functionality incredibly easy. Unlike making things follow ...

Making objects follow the mouse with Puggle

This is a tutorial for using my Puggle library and the Corona SDK. if you are not a Corona user ( and why not? ) then this will not be of much interest to you. Getting an object to follow the mouse cursor, or any other position such as a touch point or player character, is very common in 2D games and with Puggle it’s only a couple of lines of code so I ...

Getting started with Puggle

Puggle is a helper library designed to make the everyday life of a Corona SDK user just a little bit easier. It includes various systems from data storage, achievements, sound, input, and many more. The library is stored on GitLab and can be accessed here. Please feel free to clone/fork it if you like however for all of these tutorials I will be adding it as a ...

Beta testers wanted for It’s Not Rocket Science

I’ve just uploaded a build of It’s Not Rocket Science for beta testing on Google Play and itch.io, so, if you have an Android device or OSX computer, and a few minutes to spare, please considering downloading it and giving it a play. Gameplay is incredibly simple, just hold down on the screen ( or the spacebar ) to start your engines and release to stop them. ...

New Game – It’s Not Rocket Science

In my spare time, outside of Glitch, I’ve been chipping away at a small helper library for the Corona SDK. Its goal is to simplify and reduce the common features in our games so to speed up development. The library is called Puggle and I will be releasing it in the future as a plugin on the Corona Marketplace, however, it’s not as feature-complete as I’d hope ...